National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Network Game: Destroy the Submarine
Jašek, Petr ; Mlích, Jozef (referee) ; Szőke, Igor (advisor)
This Bachelor's Thesis describes development of a simple network computer game. This thesis describes basic scheme of computer game development. Also an analysis of various implementation of network is made in this thesis. The output of this work is a computer program written in the C++ language. For implementation of the network the Boost 1.50.0 library was used. Network communication was implemented as client-server architecture with usage of the UDP protocol. For implementation of graphics and sound, the Allegro 5.0.7 library was used.
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
Network Game Using Nokia Qt SDK
Pramuka, Tomáš ; Mlích, Jozef (referee) ; Bařina, David (advisor)
This work is about application design of network game, developed in Nokia Qt SDK for the mobile device Nokia N900. Application afford opportunity to play game in real time for two players. Work contains informations about mobile device Nokia N900, both hardware and software part, informations about developing applications in Nokia Qt SDK and informations about tools and features of Nokia Qt SDK. Work also contains application design.
Network Multiplayer Card Game
Kotásek, Marek ; Novotňák, Jiří (referee) ; Pospíchal, Petr (advisor)
The aim of this bachelor's thesis is design, implementation and testing of network multiplayer card game. Card game was chosen to be very popular poker variant -Texas Hold'em. First, necessary theoretical basis for creating network applications together with card game principles is described. Second part of this work goes into details of implementation and testing of developed application. The conclusion presents possible future enhancements of the program and further aim of development.
Client/Server Application of the Game Whisp
Fabian, Jaroslav ; Lodrová, Dana (referee) ; Doležel, Michal (advisor)
The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using computer network and protocol TCP/IP. Game is developed for Microsoft Windows XP, Vista, 7 operating systems. Programming language is Java.
Set of Simple 3D Games
Vrána, Michal ; Štancl, Vít (referee) ; Pečiva, Jan (advisor)
The objective of this thesis is Open Scene Graph graphic library and its usability in standard practice. More specifically, the goal of this project was creating set of demo applications, tutorials to them and one computer game testing possibilities of Open Scene Graph. Text of this technical report includes description of Open Scene Graph, its comparison to other graphic libraries, description of some techniques used in tutorials and in game, and description of implementation.
Network Game: Destroy the Submarine
Kovačič, Dušan ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of this bachelor's thesis Network game: Destroy the submarine is to analyze and implement network architecture and solve all the problems connected with it. In final version, the created program uses client-server network architecture. Both subjects are communicating with complex network protocol. For effective data the virtual connection over UDP protocol is established. Minor part of this study solves graphical problems and received data displaying. For this purpose, there are different frequenc ies used for data handlings and techniques that provide better game experience.
General card game with user-defined rules
Bilanský, Michal ; Babka, Martin (advisor) ; Marek, Lukáš (referee)
The goal of this thesis is to design and implement a generic card game for multiple users. The rules of the game are defined by user using an available set of rules and commands. The game is playable on the network and also includes a simple artificial intelligence allowing to replace a human factor by the computer. The program is created for .NET on Windows platform in the programming language C#. Powered by TCPDF (www.tcpdf.org)
General card game with user-defined rules
Bilanský, Michal ; Babka, Martin (advisor) ; Marek, Lukáš (referee)
The goal of this thesis is to design and implement a generic card game for multiple users. The rules of the game are defined by user using an available set of rules and commands. The game is playable on the network and also includes a simple artificial intelligence allowing to replace a human factor by the computer. The program is created for .NET on Windows platform in the programming language C#. Powered by TCPDF (www.tcpdf.org)
Set of Simple 3D Games
Vrána, Michal ; Štancl, Vít (referee) ; Pečiva, Jan (advisor)
The objective of this thesis is Open Scene Graph graphic library and its usability in standard practice. More specifically, the goal of this project was creating set of demo applications, tutorials to them and one computer game testing possibilities of Open Scene Graph. Text of this technical report includes description of Open Scene Graph, its comparison to other graphic libraries, description of some techniques used in tutorials and in game, and description of implementation.

National Repository of Grey Literature : 16 records found   1 - 10next  jump to record:
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